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Hello, my name is Tyler McPhail. I have been working on 3D art since 2019. Since then, I have developed modeling, sculpting, texturing, retopologizing, animating, and rigging skills. I also have web development experience, which is shown on this website.

I primarily work on Maya, Zbrush, and Substance Painter. I also make all my concept art in Clip Studio Paint. Sculpting in ZBrush is my favorite way to create 3D models. Though I also love to rig and animate in Maya. I am constantly working on personal projects and adding to my roster of experience. My blog will have a whole host of information on modeling tips that I have learned over the years. If you wish to contact me, head over to the contact page, and I will respond as soon as I can.